#pragma once
#ifndef SDEF_BASE
#define SDEF_BASE

#include <SypX/SypX.h>

namespace SheepDefence
{
	class Scene;
	class IntroScene;
	class GameScene;
	class Level;
	class Actor;
	class Wolf;
	class Dog;
	class Sheep;
	class Obstacle;
	class Instance;
	class WolfInstance;
	class DogInstance;
	class SheepInstance;
	class ObstacleInstance;
}

#endif